It's also all about experience and expectations. So the point is that people are going to have wildly different experiences using these platforms, and I suspect we're still a long way away from anyone using it as more than a novelty. In contrast, an FPS or racing game will require more data and packet loss will be more noticeable. A fighting game is probably a best-case scenario since it has a relatively static image. Even real-time video conferencing can tolerate a 100-200ms buffer whole still being seemless.Īdditionally, some games will be more amenable to streaming than others. Most internet applications are not nearly as sensitive to packet loss as realtime game streaming, and so the infrastructure isn't designed for it. With a 5 second buffer on Netflix/YouTube you won't notice the difference, but this kind of connection would kill any realtime experience. You can easily get an average of 500 mbs over 10 seconds by sending 0 MBs for 5 seconds and then 1000 MBs for 5 seconds. The problem with both Stadia and Parsec is that having gigabit internet doesn't really tell you anything about what kind of streaming experience you can expect. TL DR: I think the host's geographic location and upload speed are both super important. Although my Seattle friend is definitely not sensitive to latency (I streamed a couple movies with her over discord and she never complained, then while talking about one once she mentioned how the audio was out of sync like it was just an incidental detail >_>), so I can't say for certain she didn't experience any. I've got gigabit and I hosted Genital Jousting for a while, and neither of them mentioned any latency or other issues. He's got a beefy computer and that's a very simple game with lots of flat colors, so I'm pretty sure his connection was the issue. We played Heave Ho! for a while, hosted by my other friend, and that worked mostly flawlessly except that there were a lot of slowdowns when things were moving quickly on on the screen. Unfortunately she's just starting the game so we never got to any really timing-sensitive challenges, but I could see that being an issue. Last night I played Guacamelee with my Seattle friend, and the lag there was very noticeable but the game was still playable. Usually one of us in Boston is the host, and the lag for us is trivial to the point that as a casual fighting game fan I genuinely don't think I'd be able to tell the difference. Two of us are in the Boston area, one's in Seattle. My friends and I have been getting some good use out of it. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.Hitman: Blood Money - Reprisal Feral Interactive Scheduled AMAsĪbubakar Salim from Tales of Kenzera: ZAU Surgent Studios Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. r/Games is for informative and interesting gaming content and discussions.
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